I had the privilege of working with ChimeraXR and later SSVR, both of which specialize in enhancing training for law enforcement and military personnel through Virtual Reality (VR) and Mixed Reality (MR). As part of this innovative team, I contributed to various projects, including Myhos, Spear, and Agere.
My primary responsibilities included:
1. Optimizing environments and shaders for performance and visual fidelity
2. Developing and refining production pipelines to streamline asset integration
3. Creating and designing characters for immersive simulations
4. Animating characters and implementing voiceovers with facial expressions
5. Modeling and texturing props to enhance the realism of training environments
Motion capture for animations
Created optimized characters
I worked on few environments and was mainly responsible for :
1. Optimizing shaders for VR
2. Optimizing geo for VR
3. Lighting Environments and baking lightmaps